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<!--Generated by Squarespace Site Server v5.11.81 (http://www.squarespace.com/) on Sat, 26 May 2012 06:37:51 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>UI and us</title><subtitle>UI and us Blog</subtitle><id>http://www.uiandus.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.uiandus.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.uiandus.com/blog/atom.xml"/><updated>2012-04-16T01:38:29Z</updated><generator uri="http://www.squarespace.com/" version="Squarespace Site Server v5.11.81 (http://www.squarespace.com/)">Squarespace</generator><entry><title>Universal Terms of Purchase - A Consumer Version of TOS</title><id>http://www.uiandus.com/blog/2012/4/16/universal-terms-of-purchase-a-consumer-version-of-tos.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2012/4/16/universal-terms-of-purchase-a-consumer-version-of-tos.html"/><author><name>Keith Lang</name></author><published>2012-04-16T00:51:57Z</published><updated>2012-04-16T00:51:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<ul>
<li>Disclaimer 1) I'm no expert on licensing, open sources licences etc.</li>
<li>Disclaimer 2) I'm not a lawyer and have never been the stunt double for one on TV</li>
<li>Disclaimer 3)&nbsp;This post is on the boundary of User Experience, right at the edge of the experience 'do I buy/use it or not'. So.</li>
</ul>
<p>&nbsp;</p>
<h3>Leverage the concept of BSD-style (etc) licensing&nbsp;</h3>
<p>All of us who use software, online services, and many other non-technological services are familiar Terms of Service, or similar. A huge length of text, which is generally <span style="text-decoration: line-through;">optimized</span> highly optimized for the company providing the service.&nbsp;</p>
<p>What if we could take the concept of the GNU/BSD etc. style licensing and offer that to consumers? A 'Universal Terms of Service' or UTOP, written for the benefit of consumers/customers, which a service or product provider could adhere to.</p>
<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/soapy-1.png?__SQUARESPACE_CACHEVERSION=1334540288365" alt="" /></span></span></p>
<h3>Types of things the UTOP would cover:</h3>
<p>&nbsp;</p>
<ul>
<li>That ingredients and full source of ingredients would be listed</li>
<li>Definitions for all "features" numerically. For example "Free Range" = Max of 10,000 chickens per hectare</li>
<li>That personal data would not be traded with other companies</li>
<li>That the company complies with some defined employee work conditions</li>
<li>etc.</li>
</ul>
<p>&nbsp;</p>
<h3>"Complies with Universal Terms of Purchase 1.5"</h3>
<p>How I imagine this would work: on the box/website/posted at place of business is this term. Breeching of this contract would enable a single person, with this clear legal document in place to seek compensation or other mechansim. The incentive for companies would &nbsp;be to online marketing driving savvy customers to products that adhere to the UTOP, and a general preference to purchase stuff under this license.</p>
<p>&nbsp;</p>
<p>Downsides:</p>
<p>&nbsp;</p>
<ul>
<li>To my understanding, MIT/BSD etc licenses were driven by the creator/consumer community. There may be less incentive from the pure 'consumer' end.</li>
<li>A pessimistic view would see industry impersonate and confuse consumers with similar labels; Imagine the box saying "Complies with UNOPE 2.0 (Much better than UTOP 1.0!)"</li>
<li>It's easy for big industry to sue a single consumer (think piracy cases). The other direction takes organization, and expensive cross-country legal muscle</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Making a better touchscreen experience by lowering latency</title><id>http://www.uiandus.com/blog/2012/3/15/making-a-better-touchscreen-experience-by-lowering-latency.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2012/3/15/making-a-better-touchscreen-experience-by-lowering-latency.html"/><author><name>Keith Lang</name></author><published>2012-03-14T13:36:56Z</published><updated>2012-03-14T13:36:56Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/vOvQCPLkPt4" frameborder="0" allowfullscreen></iframe></p>
<p>via <a href="https://twitter.com/#!/twolivesleft">twolivesleft</a></p>]]></content></entry><entry><title>Kinect Hacking a New Musical Interface</title><category term="Quartz Composer"/><category term="dance"/><category term="future"/><category term="hacking"/><category term="kinect"/><category term="music"/><id>http://www.uiandus.com/blog/2011/9/18/kinect-hacking-a-new-musical-interface.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/9/18/kinect-hacking-a-new-musical-interface.html"/><author><name>Keith Lang</name></author><published>2011-09-18T06:14:41Z</published><updated>2011-09-18T06:14:41Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe src="http://player.vimeo.com/video/28838606?title=0&amp;byline=0&amp;portrait=0" width="400" height="250" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><a href="http://vimeo.com/28838606">DJ fresh - Louder JAMkinect</a> from <a href="http://vimeo.com/justaddmusic">Jonathan Hammond</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Found via the great <a href="http://kineme.net/forum/DevelopingCompositions/kinectsynapsequartzosculatorlive">kineme Quartz Composer forum</a></p>]]></content></entry><entry><title>The Rise and Rise of the Indie Mac/iOS Developer Conference</title><category term="Development"/><category term="Mac"/><category term="News"/><category term="conference"/><category term="iOS"/><category term="iPhone"/><id>http://www.uiandus.com/blog/2011/8/22/the-rise-and-rise-of-the-indie-macios-developer-conference.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/8/22/the-rise-and-rise-of-the-indie-macios-developer-conference.html"/><author><name>Keith Lang</name></author><published>2011-08-22T00:37:19Z</published><updated>2011-08-22T00:37:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p class="p1">&nbsp;</p>
<p class="p1"><span class="full-image-block ssNonEditable"><span><a href="http://swipeconference.com.au/"><img src="http://www.uiandus.com/storage/conferences.jpg?__SQUARESPACE_CACHEVERSION=1313975829002" alt="" /></a></span></span></p>
<p class="p1">A <a href="http://twitter.com/#!/jmacmullin">good friend of mine</a> is on the team of an upcoming&nbsp;<a href="http://swipeconference.com.au/">indie-run iOS developer conference called Swipe</a>.</p>
<p class="p1">It looks great. And it seems like a worldwide trend:</p>
<p class="p1" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Melbourne, Australia: <strong><a href="http://swipeconference.com.au">Swipe Conference</a></strong>&nbsp;<span class="s2">&nbsp;- Sep 5th</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Brighton, UK: <a href="http://updateconf.com"><strong>Update</strong> <strong>Conference</strong>&nbsp;</a><span class="s2"><a href="http://updateconf.com">&nbsp;</a>- Sep 5th</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Denver, USA:&nbsp;<strong><a href="http://360idev.com">360iDev</a></strong><span class="s2">&nbsp;- Sep 11th</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Edinburg, Scotland: <strong><a href="http://nsscotland.com">NSScotland</a></strong>&nbsp;<span class="s2">&nbsp;- Oct 1</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Massachusetts, USA:&nbsp;<strong><a href="http://ios2011.voicesthatmatter.com">Voices That Matter</a></strong>&nbsp;<span class="s2">&nbsp;- Nov 12</span></p>
<p class="p3"><span class="s2"><br /></span></p>]]></content></entry><entry><title>Introducing Prototypes for Mac</title><id>http://www.uiandus.com/blog/2011/5/26/introducing-prototypes-for-mac.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/5/26/introducing-prototypes-for-mac.html"/><author><name>Keith Lang</name></author><published>2011-05-25T20:23:36Z</published><updated>2011-05-25T20:23:36Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://www.uiandus.com/storage/Prototypes_icon-1.png?__SQUARESPACE_CACHEVERSION=1306361339935" alt="" /></span>If you design, code or have ideas for iPhone or iPod touch, you may be interested to hear about a brand new Mac application I worked on: Prototypes. Sexy icon by <a href="http:bartelme.at">Wolfgang Bartelme</a> btw :) </span></p>
<p>Prototypes is a Mac desktop app that Duncan Wilcox built (with some help from me) to allow you to quickly take your existing mockup images (made with Photoshop, Illustrator, a crayon etc!), and link them together to create a navigable mini-site that runs on iPhone.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/screen1-1.jpg?__SQUARESPACE_CACHEVERSION=1306362138979" alt="" /></span></span></p>
<p>Some nice writeups already:&nbsp;</p>
<p><a href="http://gigaom.com/apple/no-code-no-problem-prototypes-turns-ideas-into-working-apps/">No Code, No Problem. Prototypes Turns Ideas Into Working Apps.</a>&nbsp;(gigaom.com)</p>
<div><a href=" http://ignco.de/371">Prototypes</a> (Lukas Mathis at ignorethecode.net)</div>
<p>&nbsp;</p>
<p>Point your phone to ptyp.es and use the PIN 1234 5678 to see an example of what it can do.</p>
<p>Please do let me know what you think &mdash; it's definitely a 1.0 with lots of room for improvements and new features. Some of those planned are&hellip;</p>
<ul>
<li>Support for landscape</li>
<li>iPad resolution support</li>
</ul>
<p>Oh, and you can buy it from the Mac App Store:&nbsp;</p>
<p><a href="http://itunes.com/mac/prototypes">http://itunes.com/mac/prototypes</a></p>]]></content></entry><entry><title>Only Show Dock Badge on mouseOver</title><category term="Dock"/><category term="Mockup"/><category term="Mockups"/><category term="badge"/><category term="notifications"/><id>http://www.uiandus.com/blog/2011/4/4/only-show-dock-badge-on-mouseover.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/4/4/only-show-dock-badge-on-mouseover.html"/><author><name>Keith Lang</name></author><published>2011-04-04T02:26:31Z</published><updated>2011-04-04T02:26:31Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I try to have Dock notification badges for Twitter/email etc. off to avoid distraction. But then when I do want to check quickly, I need to open the entire app window. What if we could choose to only see the notification badges in the Dock when mousing over them?</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/Adobe Fireworks CS5-2.png?__SQUARESPACE_CACHEVERSION=1301884674219" alt="" /></span></span></p>
<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/Dock with Badge mouseover.png?__SQUARESPACE_CACHEVERSION=1301884487282" alt="" /></span></span></p>]]></content></entry><entry><title>Got a Project?</title><category term="News"/><id>http://www.uiandus.com/blog/2011/3/31/got-a-project.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/3/31/got-a-project.html"/><author><name>Keith Lang</name></author><published>2011-03-31T06:13:28Z</published><updated>2011-03-31T06:13:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/UIandus_logo_redesign.png?__SQUARESPACE_CACHEVERSION=1301552779715" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>Hello! It's been a little while&hellip;</p>
<p>I've just tidied up UIandus.com a little with some new design. Hope you like it.</p>
<p>Also, I'd &nbsp;like to let you know I'm looking around for some projects to work on &mdash; could be Interaction design, graphic design, iOS, Mac, Quartz Compositions.</p>
<p><a href="http://www.uiandus.com/got-a-project/">Find out how I can help your project.</a></p>
<p>And Yes &mdash; more blog posts coming soon!</p>]]></content></entry><entry><title>PlayStation Move demo</title><category term="Games"/><category term="News"/><category term="motion"/><category term="sony"/><category term="vision"/><id>http://www.uiandus.com/blog/2010/8/31/playstation-move-demo.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2010/8/31/playstation-move-demo.html"/><author><name>Keith Lang</name></author><published>2010-08-31T05:17:32Z</published><updated>2010-08-31T05:17:32Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/6a54dda2" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/6a54dda2" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></p>
<p>via <a href="http://arstechnica.com/gaming/news/2010/08/playstation-move-demos-impress-as-sony-disses-kinect.ars?comments=1#comments-bar">Ars Technica</a></p>]]></content></entry><entry><title>Minority Report Coming Soon</title><category term="3D"/><category term="Tv"/><category term="future"/><category term="gestures"/><category term="microsoft"/><category term="minority report"/><category term="natal"/><id>http://www.uiandus.com/blog/2010/6/7/minority-report-coming-soon.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2010/6/7/minority-report-coming-soon.html"/><author><name>Keith Lang</name></author><published>2010-06-07T00:56:19Z</published><updated>2010-06-07T00:56:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param> <param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JohnUnderkoffler_2010-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/JohnUnderkoffler-2010.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=872&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=john_underkoffler_drive_3d_data_with_a_gesture;year=2010;theme=technology_history_and_destiny;theme=a_taste_of_ted2010;theme=presentation_innovation;theme=new_on_ted_com;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2010;&preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/JohnUnderkoffler_2010-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/JohnUnderkoffler-2010.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=872&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=john_underkoffler_drive_3d_data_with_a_gesture;year=2010;theme=technology_history_and_destiny;theme=a_taste_of_ted2010;theme=presentation_innovation;theme=new_on_ted_com;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2010;"></embed></object></p>
<p>There's a bunch of companies working with 3D cameras and gesture/anatomy analysis, including of course Microsoft's Natal. Control of TVs with this technology seems the first best fit.</p>]]></content></entry><entry><title>Jigsaw Junior — an iPad App for Kids</title><category term="Announcements"/><category term="Design"/><category term="animation"/><category term="apple"/><category term="children"/><category term="fun"/><category term="iPad"/><category term="puzzle"/><id>http://www.uiandus.com/blog/2010/6/2/jigsaw-junior-an-ipad-app-for-kids.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2010/6/2/jigsaw-junior-an-ipad-app-for-kids.html"/><author><name>Keith Lang</name></author><published>2010-06-02T13:31:02Z</published><updated>2010-06-02T13:31:02Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I wanted to share with you a little side project I've recently completed with a good friend. <a href="http://itunes.apple.com/us/app/jigsaw-junior/id372559516?mt=8">Jigsaw Junior for iPad</a>&nbsp;(iTunes link)&nbsp;is a kid's jigsaw puzzle app we've just released &mdash; read more at <a href="http://www.macmullin.id.au/jigsaw/ ">the official Jigsaw Junior site</a> here.</p>
<p>&nbsp;</p>
<p>Definitely got a 'laundry list' of things to improve, so I'd love to hear your feedback to fill in the gaps.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry></feed>
