<?xml version="1.0" encoding="UTF-8"?>
<!--Generated by Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com) on Sat, 25 May 2013 00:15:13 GMT--><feed xmlns="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><title>UI and us</title><subtitle>UI and us Blog</subtitle><id>http://www.uiandus.com/blog/</id><link rel="alternate" type="application/xhtml+xml" href="http://www.uiandus.com/blog/"/><link rel="self" type="application/atom+xml" href="http://www.uiandus.com/blog/atom.xml"/><updated>2012-06-03T17:51:45Z</updated><generator uri="http://five.squarespace.com/" version="Squarespace V5 Site Server v5.13.159 (http://www.squarespace.com)">Squarespace</generator><entry><title>On Intuitive Design</title><id>http://www.uiandus.com/blog/2012/6/4/on-intuitive-design.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2012/6/4/on-intuitive-design.html"/><author><name>Keith Lang</name></author><published>2012-06-03T16:55:12Z</published><updated>2012-06-03T16:55:12Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<div id="_mcePaste">We're practically useless at birth. We know maybe a very few things. We can hear sound. We have some inbuilt smell and hormonal detectors wired up. We might even know how to breath if the rude shock of being born inspires us. We have some vague idea of how to position ourselves on a nipple, maybe. We know we like the warmth and smell and sound of our mother's chest.</div>
<div></div>
<p>Everything else is learnt. &nbsp;Newtonian physics. Sharp vs blunt. Light vs dark. The very same object can look different in different lighting, and from different angles. One object can occulde another. Objects can be interacted with. There are self-directed things. Etc. The best we can do is apply our learnt knowledge/sense to new situations, with possibly some experimentation on the way.</p>
<p>My take on the definition of Intuitive Design: The <strong>maximum</strong>&nbsp;intuitive design requires the <strong>minumum</strong> cognitive abstractions&nbsp;to parallel an existing model&nbsp;and <strong>mininimum</strong>&nbsp;experimentation, resulting in an understanding which contains the <strong>maximum</strong> truth&nbsp;with <strong>maximum&nbsp;</strong>confidence, delivered to the the <strong>maximum</strong> diversity of people</p>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Universal Terms of Purchase - A Consumer Version of TOS</title><id>http://www.uiandus.com/blog/2012/4/16/universal-terms-of-purchase-a-consumer-version-of-tos.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2012/4/16/universal-terms-of-purchase-a-consumer-version-of-tos.html"/><author><name>Keith Lang</name></author><published>2012-04-16T00:51:57Z</published><updated>2012-04-16T00:51:57Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<ul>
<li>Disclaimer 1) I'm no expert on licensing, open sources licences etc.</li>
<li>Disclaimer 2) I'm not a lawyer and have never been the stunt double for one on TV</li>
<li>Disclaimer 3)&nbsp;This post is on the boundary of User Experience, right at the edge of the experience 'do I buy/use it or not'. So.</li>
</ul>
<p>&nbsp;</p>
<h3>Leverage the concept of BSD-style (etc) licensing&nbsp;</h3>
<p>All of us who use software, online services, and many other non-technological services are familiar Terms of Service, or similar. A huge length of text, which is generally <span style="text-decoration: line-through;">optimized</span> highly optimized for the company providing the service.&nbsp;</p>
<p>What if we could take the concept of the GNU/BSD etc. style licensing and offer that to consumers? A 'Universal Terms of Service' or UTOP, written for the benefit of consumers/customers, which a service or product provider could adhere to.</p>
<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/soapy-1.png?__SQUARESPACE_CACHEVERSION=1334540288365" alt="" /></span></span></p>
<h3>Types of things the UTOP would cover:</h3>
<p>&nbsp;</p>
<ul>
<li>That ingredients and full source of ingredients would be listed</li>
<li>Definitions for all "features" numerically. For example "Free Range" = Max of 10,000 chickens per hectare</li>
<li>That personal data would not be traded with other companies</li>
<li>That the company complies with some defined employee work conditions</li>
<li>etc.</li>
</ul>
<p>&nbsp;</p>
<h3>"Complies with Universal Terms of Purchase 1.5"</h3>
<p>How I imagine this would work: on the box/website/posted at place of business is this term. Breeching of this contract would enable a single person, with this clear legal document in place to seek compensation or other mechansim. The incentive for companies would &nbsp;be to online marketing driving savvy customers to products that adhere to the UTOP, and a general preference to purchase stuff under this license.</p>
<p>&nbsp;</p>
<p>Downsides:</p>
<p>&nbsp;</p>
<ul>
<li>To my understanding, MIT/BSD etc licenses were driven by the creator/consumer community. There may be less incentive from the pure 'consumer' end.</li>
<li>A pessimistic view would see industry impersonate and confuse consumers with similar labels; Imagine the box saying "Complies with UNOPE 2.0 (Much better than UTOP 1.0!)"</li>
<li>It's easy for big industry to sue a single consumer (think piracy cases). The other direction takes organization, and expensive cross-country legal muscle</li>
</ul>
<p>&nbsp;</p>
<p>&nbsp;</p>]]></content></entry><entry><title>Making a better touchscreen experience by lowering latency</title><id>http://www.uiandus.com/blog/2012/3/15/making-a-better-touchscreen-experience-by-lowering-latency.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2012/3/15/making-a-better-touchscreen-experience-by-lowering-latency.html"/><author><name>Keith Lang</name></author><published>2012-03-14T13:36:56Z</published><updated>2012-03-14T13:36:56Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe width="560" height="315" src="http://www.youtube.com/embed/vOvQCPLkPt4" frameborder="0" allowfullscreen></iframe></p>
<p>via <a href="https://twitter.com/#!/twolivesleft">twolivesleft</a></p>]]></content></entry><entry><title>Kinect Hacking a New Musical Interface</title><category term="Quartz Composer"/><category term="dance"/><category term="future"/><category term="hacking"/><category term="kinect"/><category term="music"/><id>http://www.uiandus.com/blog/2011/9/18/kinect-hacking-a-new-musical-interface.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/9/18/kinect-hacking-a-new-musical-interface.html"/><author><name>Keith Lang</name></author><published>2011-09-18T06:14:41Z</published><updated>2011-09-18T06:14:41Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><iframe src="http://player.vimeo.com/video/28838606?title=0&amp;byline=0&amp;portrait=0" width="400" height="250" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p><a href="http://vimeo.com/28838606">DJ fresh - Louder JAMkinect</a> from <a href="http://vimeo.com/justaddmusic">Jonathan Hammond</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Found via the great <a href="http://kineme.net/forum/DevelopingCompositions/kinectsynapsequartzosculatorlive">kineme Quartz Composer forum</a></p>]]></content></entry><entry><title>The Rise and Rise of the Indie Mac/iOS Developer Conference</title><category term="Development"/><category term="Mac"/><category term="News"/><category term="conference"/><category term="iOS"/><category term="iPhone"/><id>http://www.uiandus.com/blog/2011/8/22/the-rise-and-rise-of-the-indie-macios-developer-conference.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/8/22/the-rise-and-rise-of-the-indie-macios-developer-conference.html"/><author><name>Keith Lang</name></author><published>2011-08-22T00:37:19Z</published><updated>2011-08-22T00:37:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p class="p1">&nbsp;</p>
<p class="p1"><span class="full-image-block ssNonEditable"><span><a href="http://swipeconference.com.au/"><img src="http://www.uiandus.com/storage/conferences.jpg?__SQUARESPACE_CACHEVERSION=1313975829002" alt="" /></a></span></span></p>
<p class="p1">A <a href="http://twitter.com/#!/jmacmullin">good friend of mine</a> is on the team of an upcoming&nbsp;<a href="http://swipeconference.com.au/">indie-run iOS developer conference called Swipe</a>.</p>
<p class="p1">It looks great. And it seems like a worldwide trend:</p>
<p class="p1" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Melbourne, Australia: <strong><a href="http://swipeconference.com.au">Swipe Conference</a></strong>&nbsp;<span class="s2">&nbsp;- Sep 5th</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Brighton, UK: <a href="http://updateconf.com"><strong>Update</strong> <strong>Conference</strong>&nbsp;</a><span class="s2"><a href="http://updateconf.com">&nbsp;</a>- Sep 5th</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Denver, USA:&nbsp;<strong><a href="http://360idev.com">360iDev</a></strong><span class="s2">&nbsp;- Sep 11th</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Edinburg, Scotland: <strong><a href="http://nsscotland.com">NSScotland</a></strong>&nbsp;<span class="s2">&nbsp;- Oct 1</span></p>
<p class="p3" style="padding-left: 30px;"><span style="white-space: pre;"> </span>Massachusetts, USA:&nbsp;<strong><a href="http://ios2011.voicesthatmatter.com">Voices That Matter</a></strong>&nbsp;<span class="s2">&nbsp;- Nov 12</span></p>
<p class="p3"><span class="s2"><br /></span></p>]]></content></entry><entry><title>Introducing Prototypes for Mac</title><id>http://www.uiandus.com/blog/2011/5/26/introducing-prototypes-for-mac.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/5/26/introducing-prototypes-for-mac.html"/><author><name>Keith Lang</name></author><published>2011-05-25T20:23:36Z</published><updated>2011-05-25T20:23:36Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>&nbsp;</p>
<p><span class="full-image-inline ssNonEditable"><span><img src="http://www.uiandus.com/storage/Prototypes_icon-1.png?__SQUARESPACE_CACHEVERSION=1306361339935" alt="" /></span>If you design, code or have ideas for iPhone or iPod touch, you may be interested to hear about a brand new Mac application I worked on: Prototypes. Sexy icon by <a href="http:bartelme.at">Wolfgang Bartelme</a> btw :) </span></p>
<p>Prototypes is a Mac desktop app that Duncan Wilcox built (with some help from me) to allow you to quickly take your existing mockup images (made with Photoshop, Illustrator, a crayon etc!), and link them together to create a navigable mini-site that runs on iPhone.</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/screen1-1.jpg?__SQUARESPACE_CACHEVERSION=1306362138979" alt="" /></span></span></p>
<p>Some nice writeups already:&nbsp;</p>
<p><a href="http://gigaom.com/apple/no-code-no-problem-prototypes-turns-ideas-into-working-apps/">No Code, No Problem. Prototypes Turns Ideas Into Working Apps.</a>&nbsp;(gigaom.com)</p>
<div><a href=" http://ignco.de/371">Prototypes</a> (Lukas Mathis at ignorethecode.net)</div>
<p>&nbsp;</p>
<p>Point your phone to ptyp.es and use the PIN 1234 5678 to see an example of what it can do.</p>
<p>Please do let me know what you think &mdash; it's definitely a 1.0 with lots of room for improvements and new features. Some of those planned are&hellip;</p>
<ul>
<li>Support for landscape</li>
<li>iPad resolution support</li>
</ul>
<p>Oh, and you can buy it from the Mac App Store:&nbsp;</p>
<p><a href="http://itunes.com/mac/prototypes">http://itunes.com/mac/prototypes</a></p>]]></content></entry><entry><title>Only Show Dock Badge on mouseOver</title><category term="Dock"/><category term="Mockup"/><category term="Mockups"/><category term="badge"/><category term="notifications"/><id>http://www.uiandus.com/blog/2011/4/4/only-show-dock-badge-on-mouseover.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/4/4/only-show-dock-badge-on-mouseover.html"/><author><name>Keith Lang</name></author><published>2011-04-04T02:26:31Z</published><updated>2011-04-04T02:26:31Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p>I try to have Dock notification badges for Twitter/email etc. off to avoid distraction. But then when I do want to check quickly, I need to open the entire app window. What if we could choose to only see the notification badges in the Dock when mousing over them?</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/Adobe Fireworks CS5-2.png?__SQUARESPACE_CACHEVERSION=1301884674219" alt="" /></span></span></p>
<p>&nbsp;</p>
<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/Dock with Badge mouseover.png?__SQUARESPACE_CACHEVERSION=1301884487282" alt="" /></span></span></p>]]></content></entry><entry><title>Got a Project?</title><category term="News"/><id>http://www.uiandus.com/blog/2011/3/31/got-a-project.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2011/3/31/got-a-project.html"/><author><name>Keith Lang</name></author><published>2011-03-31T06:13:28Z</published><updated>2011-03-31T06:13:28Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><span class="full-image-block ssNonEditable"><span><img src="http://www.uiandus.com/storage/UIandus_logo_redesign.png?__SQUARESPACE_CACHEVERSION=1301552779715" alt="" /></span></span></p>
<p>&nbsp;</p>
<p>Hello! It's been a little while&hellip;</p>
<p>I've just tidied up UIandus.com a little with some new design. Hope you like it.</p>
<p>Also, I'd &nbsp;like to let you know I'm looking around for some projects to work on &mdash; could be Interaction design, graphic design, iOS, Mac, Quartz Compositions.</p>
<p><a href="http://www.uiandus.com/got-a-project/">Find out how I can help your project.</a></p>
<p>And Yes &mdash; more blog posts coming soon!</p>]]></content></entry><entry><title>PlayStation Move demo</title><category term="Games"/><category term="News"/><category term="motion"/><category term="sony"/><category term="vision"/><id>http://www.uiandus.com/blog/2010/8/31/playstation-move-demo.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2010/8/31/playstation-move-demo.html"/><author><name>Keith Lang</name></author><published>2010-08-31T05:17:32Z</published><updated>2010-08-31T05:17:32Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="437" height="265" id="viddler"><param name="movie" value="http://www.viddler.com/simple_on_site/6a54dda2" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="fake=1"/><embed src="http://www.viddler.com/simple_on_site/6a54dda2" width="437" height="265" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" flashvars="fake=1" name="viddler" ></embed></object></p>
<p>via <a href="http://arstechnica.com/gaming/news/2010/08/playstation-move-demos-impress-as-sony-disses-kinect.ars?comments=1#comments-bar">Ars Technica</a></p>]]></content></entry><entry><title>Minority Report Coming Soon</title><category term="3D"/><category term="Tv"/><category term="future"/><category term="gestures"/><category term="microsoft"/><category term="minority report"/><category term="natal"/><id>http://www.uiandus.com/blog/2010/6/7/minority-report-coming-soon.html</id><link rel="alternate" type="text/html" href="http://www.uiandus.com/blog/2010/6/7/minority-report-coming-soon.html"/><author><name>Keith Lang</name></author><published>2010-06-07T00:56:19Z</published><updated>2010-06-07T00:56:19Z</updated><content type="html" xml:lang="en-US"><![CDATA[<p><object width="446" height="326"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param> <param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/JohnUnderkoffler_2010-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/JohnUnderkoffler-2010.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=872&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=john_underkoffler_drive_3d_data_with_a_gesture;year=2010;theme=technology_history_and_destiny;theme=a_taste_of_ted2010;theme=presentation_innovation;theme=new_on_ted_com;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2010;&preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/JohnUnderkoffler_2010-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/JohnUnderkoffler-2010.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=872&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=john_underkoffler_drive_3d_data_with_a_gesture;year=2010;theme=technology_history_and_destiny;theme=a_taste_of_ted2010;theme=presentation_innovation;theme=new_on_ted_com;theme=what_s_next_in_tech;theme=tales_of_invention;event=TED2010;"></embed></object></p>
<p>There's a bunch of companies working with 3D cameras and gesture/anatomy analysis, including of course Microsoft's Natal. Control of TVs with this technology seems the first best fit.</p>]]></content></entry></feed>