Another UX Hour goes live, Doug Engelbart, UX Myths
Monday, August 24, 2009 at 6:08AM Another episode of The UX Hour is now live. Come watch and say hello at:
http://www.justin.tv/theuxhour/
Video
Monday, August 24, 2009 at 6:08AM Another episode of The UX Hour is now live. Come watch and say hello at:
http://www.justin.tv/theuxhour/
Monday, August 10, 2009 at 9:00AM Sorry everyone - technical issues this week (again) meant this show didn't go live. Next week for sure. I'll be switching to QT Broadcaster streaming to Justin.tv which will let me record all video, no matter what happens.
Thanks to Lukas for taking the time out to chat to me. We'll try again soon.
http://www.livestream.com/theuxhour
Friday, August 7, 2009 at 1:43PM
I just became aware of a nice eye-tracking study on website forms, using samples from Yahoo! Mail, Googlemail, Hotmail and eBay. The 10 Web form design guidelines are the result of eyetracking data captured by CXpartners, and contains subtle and practical tips. via @johnparillo via @georgesduverger
Design,
Forms,
cognitive science,
eye-tracking,
web in
Research
Monday, August 3, 2009 at 8:35AM Episode 2 went completely haywire, and turned out unwatchable due to audio problems. Sorry all — Next episode I should have it all sorted.
Friday, July 31, 2009 at 11:36AM I'm delighted to see my Realizations of Rounded Rectangles referenced in the splendid Sensory Metrics blog today.
…Keith Lang has written an awesome must-read essay…
Kind words indeed. If you're reading this, then you'll probably also enjoy Sensory Metrics.
Friday, July 31, 2009 at 11:06AM
Respected UX expert and blogger Whitney Hess has just published the latest in her Mentors and Heroes series, featuring yours truly. It's my take on a personal inspiration to me, Douglas Engelbart, Computer pioneer. I'm really happy with how it turned out — an AHA! moment — finding myself with the perspective that Doug's success, and 'failure' was won and lost by the same principle: bootstrapping.
"The realization I had was this: The people who Doug envisioned using his system wanted to do the VERY SAME THING that Doug’s team had done: Bootstrap! The users wanted to leverage what they knew already in the real world, and once inside the machine, learn as they went. The system needed to allow and encourage bootstrapping of *knowledge*."
I included a list of my own conclusions:
If you've read this far, then you'll surely enjoy the full article on my hero, Doug Engelbart at Pleasure and Pain.
Bootstrapping,
Doug Engelbart,
aha,
history,
in the news in
Theories
Monday, July 27, 2009 at 9:03AM Pilot episode of 'The UX Hour' going live now.
UPDATE: A success! Many thanks to everyone who watched and contributed in chat particularly @formulate
On-demand video now placed here. (nothing happens in the first few minutes of video - hang in there)
Click to watch this episode on demand.
I'm still working out the livestream.com embedding, so please let me know if you have problems watching the show.
Show notes: Books:
101 Things I Learned in Architecture School by Matthew Frederick
Designing Interactions by Bill Moggridge
Wayfinding by Craig M. Berger
Visual Perception Jürg Nänni *German Amazon.
Monday, July 27, 2009 at 8:48AM "Rectangles with rounded corners are everywhere!" — Steve Jobs
Steve took Bill on a walk, pointing out the ubiquity of rounded rectangles in the world around them. Eventually a rounded rectangular No Parking sign convinced Bill.
Visual cues, such as the arrow on a pop-up menu, help people recognize familiar elements. People learn to associate certain behaviors with specific elements based on their appearance. For example, people recognize push buttons by their rounded shape… — OSX Human Interface Guidelines
Rounded rectangles didn't stop with software. Increasingly, the rounded rectangle has become the parti of Apple hardware design. The shape made large machines approachable and small ones pocketable. But why is it so visually appealing? Sure, there is a certain synesthesia to a shape which has no 'sharp' edges to poke yourself on, even if it's just rendered out of pixels on a screen. But what of the aesthetic? Rounded rectangles simple seem 'easier on the eye' than the square-edged variety. Why?
Nänni confirmed my theory: "You are absolutely right. A rectangle with sharp edges takes indeed a little bit more cognitive visible effort than for example an ellipse of the same size. Our "fovea-eye" is even faster in recording a circle. Edges involve additional neuronal image tools. The process is therefore slowed down."
Professor Nänni is saying that rounded rectangles are literally easier on the eye. Put another way, compared to square-edged rectangles, rounded rectangles are more computationally efficient for the human brain. To me, this is a revelation. An idea that at the very least demands more investigation.
If I'm an interaction or experience designer, the machine I am optimizing for is the human. I want a design that takes the least CPU cycles for the same output. And from my current perspective, rounded rectangles provide an example of optimizing a design to reduce human visual system's CPU cost. There's only so much visual attention to spend.
What is the visual cognitive cost of…[UPDATE: I've switched the order of the 'animated' bullet point to save confusion]
So! The rounded rectangle is seemingly just the tip of the iceberg in linking cognition to aesthetics, but I'm not sure how to move forward. I don't expect UI and UX designers to have their skills replaced overnight by some magic formulae. I do expect that examples like the rounded rectangle will strengthen the argument to 'go the extra mile' to make interfaces which are aesthetically pleasing. Now I want to know what other examples there might be which show that certain aesthetic elements are, in fact, simply optimizations for the human visual system.
Mac,
Rounded rectangles,
Visual,
cognitive science,
shape in
Theories
Monday, July 20, 2009 at 3:45AM Hi all,
I'm sorry to say I'm having some last-minute technical difficulties with audio routing for the planned UX Hour live video call-in session. Unfortunately because of this problem, The UX Hour is postponed (probably) until the same time next week.
My apologies to anyone who was up early/late in anticipation. :-( I plan to make it up with an awesome debut next week!
Saturday, July 18, 2009 at 9:04AM I've never seen early personal computing look so sophisticated.